Scout

The Scout is a particularly beneficial unit in the players arsenal. Boasting the highest Hit Points of the T1 land units, this already quite resilient unit comes with an increased visual range, allowing it to see further into fog than other units. This provides the Scout an important edge on the battlefield: Intel acquisition, and given its amphibious nature is an excellent all-purpose unit that sadly is ineffective in direct combat due to its weak attack.

Strategy & Tips
Scouts are some of the most important units you can deploy, especially in multiplayer. With the Scouts amphibious movement and increased view range, they can uncover large portions of the fog which is very important for surveying enemy activity. Although they are not as effective when the fog is permanently cleared upon being discovered, and completely useless if there is no fog to begin with.

In combat, the Scout is a rather inefficient combatant. Despite its high Hit Points enabling it to go toe-to-toe with almost any T1 unit 1-on-1, its low damage per second make it a very pathetic combat unit. It's only real strength is to harass enemy builders that are caught out in the open, as well as taking out Light Gun Ships. Other than these, the Scout really has no place fighting the enemy.

Advantages

 * Has enhanced view range through the fog.
 * Amphibious. Can move across water or land as needed.
 * Capable of shooting flying targets. Effective against the Light Gun Ship.
 * Has the highest HP of the T1 land units.

Disadvantages

 * Costs $700 to produce, an expensive unit for T1.
 * Extremely poor combat strength, and utterly useless against any T2 unit and especially turrets.
 * No reason to build this unit if there is no fog.