Artillery

Artillery are very useful and powerful units that serve as long-range siege engines, enabling the capacity to assault enemy defenses from safe ranges without risk to your own units. The Artillery unit is strong and relatively cheap, but is extremely vulnerable due to its inability to fight airborne targets paired with a extremely low HP.

Strategy & Tips
The Artillery is a very powerful long-range unit that has a significant range advantage when it comes to attacking enemy targets, particularly defensive turrets. It has enough range to safely fire upon almost any turret in the game, short of the Artillery Turrets and the Turret T3, and when in large numbers these units can decimate even the most fortified defense so long as they are adequately protected themselves from enemy counterattack.

This units greatest strength comes with some sharp downsides however: With the lowest health of any ground unit and with no capacity to shoot at a flying target, these units are virtually made of glass, often going down to even light enemy attack. Defending these units with strong bodyguard units is a must to keep the damage flowing strong.

Advantages

 * Deals a significant amount of damage for its tier.
 * Outranges all but 3 types of turrets.

Disadvantages

 * Costs 900$ to build, which is quite expensive for a T1 unit.
 * Practically requires other units to defend it from attack.
 * Has the durability equivalent of glass.
 * Cannot shoot airborne targets, beware the Light Gun Ship!
 * Its slow rate of fire, slow projectile speed as well as inability to rotate its turret meant that with proper micromanagement, any fast moving land units can take it out without taking any damage from it