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(Created page with "{{DefBuilding|title1 = Anti-Air Turret T1|cost = 600$|build_time = 21.3s|health = 800|attack = 60/1.33s|dps = 45|range = 250|targets = Air|special = None|requirements = None}}...")
 
 
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{{DefBuilding|title1 = Anti-Air Turret T1|cost = 600$|build_time = 21.3s|health = 800|attack = 60/1.33s|dps = 45|range = 250|targets = Air|special = None|requirements = None}}{{DefBuilding|title1 = Anti-Air Turret T2 (labeled SAM)|cost = +1200$ (1800$ Total)|build_time = 16.7s|health = 1400|attack = 60x2/1.17|dps = 103|range = 320|targets = Air|special = None|requirements = Anti-Air Turret T1}}{{DefBuilding|title1 = Anti-Air Turret T3|cost = +11000$ (12800$ Total)|build_time = 33.3s|health = 3900|attack = 200x2/1.17s|dps = 342|range = 400|targets = Air|special = None|requirements = Anti-Air Turret T2}}
 
{{DefBuilding|title1 = Anti-Air Turret T1|cost = 600$|build_time = 21.3s|health = 800|attack = 60/1.33s|dps = 45|range = 250|targets = Air|special = None|requirements = None}}{{DefBuilding|title1 = Anti-Air Turret T2 (labeled SAM)|cost = +1200$ (1800$ Total)|build_time = 16.7s|health = 1400|attack = 60x2/1.17|dps = 103|range = 320|targets = Air|special = None|requirements = Anti-Air Turret T1}}{{DefBuilding|title1 = Anti-Air Turret T3|cost = +11000$ (12800$ Total)|build_time = 33.3s|health = 3900|attack = 200x2/1.17s|dps = 342|range = 400|targets = Air|special = None|requirements = Anti-Air Turret T2}}
   
The basic stationary defense against air units. Can be upgraded to a [[Flak Turret]] or its T2 and T3 versions.
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The basic stationary defense against air units. Can be upgraded to a [[Flak Turret]] or its T2 and T3 versions. The T3 version makes air attacks nigh impossible, especially in bigger numbers, however its steep cost makes that achievable only for very lategame economies.

Latest revision as of 09:42, December 13, 2019


The basic stationary defense against air units. Can be upgraded to a Flak Turret or its T2 and T3 versions. The T3 version makes air attacks nigh impossible, especially in bigger numbers, however its steep cost makes that achievable only for very lategame economies.

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